Event Calendar

D&D One-Shot: Ravenloft - The Horror Within
Dungeons & Dragons 5e
Casual
2026-06-28
13:00:00

The mists arrive without warning. They coil through the trees and streets alike, swallowing sound and softening the world into something distant and uncertain. Those who wander too far, or linger too long in places better left behind, find the road no longer leads where it should. Landmarks shift, shadows stretch unnaturally, and the air grows heavy with the sense that something unseen has taken notice. It is said that beyond the veil of fog lie domains untouched by mercy, where the past festers and the land itself remembers every sin.

You have all felt it, in one way or another. A dream that lingered too long, a chill that refused to fade, a whisper just at the edge of hearing. Now the mists have come for you, curling at your feet and urging you forward into a place that does not wish to be known. Somewhere ahead, something waits, patient and watchful, as though it has been expecting you all along. And once you step beyond the threshold, the only certainty is this: not all who enter the mists are ever meant to leave... and this realm of horror that you will soon find yourself will be like none other

This one shot marks the beginning of a new chapter, the opening toll of a bell that will echo throughout the coming Season of Horror. What lies beyond this first step is a descent into darker tales, where courage will be tested and fear will take many forms. Steel yourself and step forward with open eyes, for the mists do not yield to the faint of heart.


CHARACTER CREATION
Players will Create a level 9 Character
Players MUST use Standard Array or Point Buy
Players May use Any Character options that appear in the following sources
● Player's Handbook 2024
● Ravenloft the Horror within
Unearthed Arcana and homebrew and third party materials will not be used.


Please Reach out to Dungeonmaster Andrew via Red Claw’s Discord page if you are interested and have questions or have bought a ticket and need to get prepared.

6

D&D One-Shot: Ravenloft - The Horror Within - Sun, 28 Jun 2026

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$30.00

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D&D One-Shot: The Roots of Yggdrasil
Dungeons & Dragons 5e
Casual
2026-07-26
13:00:00

The World Tree, Yggdrasil, is a cosmic ash tree that spans the Outer Planes and links them to many worlds of the Material Plane. Its roots stretch into the Lower Planes, touching Hades, Pandemonium, and possibly other Lower Planes. Most of its massive trunk rises through the plane of Ysgard, and its branches stretch through the Upper Planes and across the Astral to the Material Plane.

Some legends describe a great tree, a seedling of Yggdrasil, that the god Corellon planted and tended on the First World at the dawn of time. When the First World was destroyed, seeds from this tree scattered into the void and took root to form the worlds of the Material Plane. Thus, many philosophers and naturalists view all trees or even all plants as descendants of Yggdrasil, part of a vast network of plant life across the multiverse.

And you now stand at the roots of the world tree as a terrifying force of Giants has hijacked Yggdrasil to tear the universe asunder, one root at a time.

CHARACTER CREATION

Players will create a level 16 character

Players MUST use Standard Array or Point Buy

Players May use Any Character options that appear in the following sources

• Player's Handbook 2024

Hero's of the the Forgotten Realms

Eberron Forge of the Artificer

Ravenloft the Horror within

Monsters of the Multiverse

Tasha 's cauldron of everything

Xanathar's guide to everything

Players can select one very Rare Magical one rare magic item and 2 uncommon magical items from the 2024 DMG or any of the above listed books

Unearthed Arcana and homebrew will not be used.

Please Reach out to Dungeonmaster Andrew via Red Claw's Discord page if you are interested and have questions or have bought a ticket and need to get prepared.


6

D&D One-Shot: The Roots of Yggdrasil - Sun, 26 Jul 2026

Red Claw Gaming has not added a description to this event

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Red Claw Gaming

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$30.00

Date:

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Daggerheart Campaign: Colossus of the Drylands Game 14
Daggerheart
Casual
2026-05-28
18:00:00

The Drylands were a place that put the old stories aside... until a colossus rose from the earth itself, answering the call of something ancient and apocalyptic and devastating the town of Wyllin’s Gulch. At the cost of many lives, the colossus was slain... but years later, when a shaky peace had finally settled over the Drylands, the earth quakes once more. Old prospectors whisper older legends, of superstition and of the return of Kudamat, the First Doom. When the first colossi rose, you were too young, or perhaps too injured or ill to contribute to the conflict; now, you are ready to join your comrades on their next hunt.

As the New Gods watch from the Hallows Above, will you stand for the helpless? Or will you watch as the world you know crumbles beneath the rise of the colossi?



This Daggerheart game is custom within the frame. If you join the campaign late, please reach out to GM Kit so they can get you situated within the world and offer opportunities to construct your own piece of the world.

Tone & Feel: Awe-Inspiring, Dusty, Eerie, Gritty, Larger than Life.

Themes: Breaking Cycles, the Burden of Heroism, Faith VS Doubt, Greed, Ordinary People Accomplishing the Extraordinary.



PLAYERS MUST:

Create a Level 3 Daggerheart character. Players who have difficulty with character creation can reach out to the DM to schedule a one-on-one session before the campaign starts.

Leave open the Background Questions and Connections; these will be filled out during our first session.



PLAYERS MAY:

Review the Colossus of the Drylands frame in the back of the Core Book. Note that this is a western setting, and guns and mounts are recommended. The stats for these are in the campaign frame. This information will be discussed during the first game.



PLAYERS CANNOT:

Use homebrew or Void content without prior consent from the GM.



Meet the GM: Hey! Kit here. While I’ve been running D&D out of Red Claw for the past few years, I’ve been itching to bring alternative games to the table. I started my journey into TTRPGs with Deadlands, and I’m very excited to continue playing in the Daggerheart system. I aim to provide a safe, welcoming table for players of all experience levels to play together. I can be contacted at kitiararhem@gmail.com


6

Daggerheart Campaign: Colossus of the Drylands Game 14 - Thu, 28 May 2026

Red Claw Gaming has not added a description to this event

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Red Claw Gaming

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$25.00

Date:

Date @ Time

Daggerheart Campaign: Colossus of the Drylands Game 15
Daggerheart
Casual
2026-06-04
18:00:00

The Drylands were a place that put the old stories aside... until a colossus rose from the earth itself, answering the call of something ancient and apocalyptic and devastating the town of Wyllin’s Gulch. At the cost of many lives, the colossus was slain... but years later, when a shaky peace had finally settled over the Drylands, the earth quakes once more. Old prospectors whisper older legends, of superstition and of the return of Kudamat, the First Doom. When the first colossi rose, you were too young, or perhaps too injured or ill to contribute to the conflict; now, you are ready to join your comrades on their next hunt.

As the New Gods watch from the Hallows Above, will you stand for the helpless? Or will you watch as the world you know crumbles beneath the rise of the colossi?



This Daggerheart game is custom within the frame. If you join the campaign late, please reach out to GM Kit so they can get you situated within the world and offer opportunities to construct your own piece of the world.

Tone & Feel: Awe-Inspiring, Dusty, Eerie, Gritty, Larger than Life.

Themes: Breaking Cycles, the Burden of Heroism, Faith VS Doubt, Greed, Ordinary People Accomplishing the Extraordinary.



PLAYERS MUST:

Create a Level 4 Daggerheart character. Players who have difficulty with character creation can reach out to the DM to schedule a one-on-one session before the campaign starts.

Leave open the Background Questions and Connections; these will be filled out during our first session.



PLAYERS MAY:

Review the Colossus of the Drylands frame in the back of the Core Book. Note that this is a western setting, and guns and mounts are recommended. The stats for these are in the campaign frame. This information will be discussed during the first game.



PLAYERS CANNOT:

Use homebrew or Void content without prior consent from the GM.



Meet the GM: Hey! Kit here. While I’ve been running D&D out of Red Claw for the past few years, I’ve been itching to bring alternative games to the table. I started my journey into TTRPGs with Deadlands, and I’m very excited to continue playing in the Daggerheart system. I aim to provide a safe, welcoming table for players of all experience levels to play together. I can be contacted at kitiararhem@gmail.com

6

Daggerheart Campaign: Colossus of the Drylands Game 15 - Thu, 4 Jun 2026

Red Claw Gaming has not added a description to this event

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Red Claw Gaming

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$25.00

Date:

Date @ Time

Daggerheart Campaign: Colossus of the Drylands Game 16
Daggerheart
Casual
2026-06-11
18:00:00

The Drylands were a place that put the old stories aside... until a colossus rose from the earth itself, answering the call of something ancient and apocalyptic and devastating the town of Wyllin’s Gulch. At the cost of many lives, the colossus was slain... but years later, when a shaky peace had finally settled over the Drylands, the earth quakes once more. Old prospectors whisper older legends, of superstition and of the return of Kudamat, the First Doom. When the first colossi rose, you were too young, or perhaps too injured or ill to contribute to the conflict; now, you are ready to join your comrades on their next hunt.

As the New Gods watch from the Hallows Above, will you stand for the helpless? Or will you watch as the world you know crumbles beneath the rise of the colossi?



This Daggerheart game is custom within the frame. If you join the campaign late, please reach out to GM Kit so they can get you situated within the world and offer opportunities to construct your own piece of the world.

Tone & Feel: Awe-Inspiring, Dusty, Eerie, Gritty, Larger than Life.

Themes: Breaking Cycles, the Burden of Heroism, Faith VS Doubt, Greed, Ordinary People Accomplishing the Extraordinary.



PLAYERS MUST:

Create a Level 4 Daggerheart character. Players who have difficulty with character creation can reach out to the DM to schedule a one-on-one session before the campaign starts.

Leave open the Background Questions and Connections; these will be filled out during our first session.



PLAYERS MAY:

Review the Colossus of the Drylands frame in the back of the Core Book. Note that this is a western setting, and guns and mounts are recommended. The stats for these are in the campaign frame. This information will be discussed during the first game.



PLAYERS CANNOT:

Use homebrew or Void content without prior consent from the GM.



Meet the GM: Hey! Kit here. While I’ve been running D&D out of Red Claw for the past few years, I’ve been itching to bring alternative games to the table. I started my journey into TTRPGs with Deadlands, and I’m very excited to continue playing in the Daggerheart system. I aim to provide a safe, welcoming table for players of all experience levels to play together. I can be contacted at kitiararhem@gmail.com

6

Daggerheart Campaign: Colossus of the Drylands Game 16 - Thu, 11 Jun 2026

Red Claw Gaming has not added a description to this event

Host:

Red Claw Gaming

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Price:

$25.00

Date:

Date @ Time

Daggerheart Campaign: Colossus of the Drylands Game 17
Daggerheart
Casual
2026-06-18
18:00:00

The Drylands were a place that put the old stories aside... until a colossus rose from the earth itself, answering the call of something ancient and apocalyptic and devastating the town of Wyllin’s Gulch. At the cost of many lives, the colossus was slain... but years later, when a shaky peace had finally settled over the Drylands, the earth quakes once more. Old prospectors whisper older legends, of superstition and of the return of Kudamat, the First Doom. When the first colossi rose, you were too young, or perhaps too injured or ill to contribute to the conflict; now, you are ready to join your comrades on their next hunt.

As the New Gods watch from the Hallows Above, will you stand for the helpless? Or will you watch as the world you know crumbles beneath the rise of the colossi?



This Daggerheart game is custom within the frame. If you join the campaign late, please reach out to GM Kit so they can get you situated within the world and offer opportunities to construct your own piece of the world.

Tone & Feel: Awe-Inspiring, Dusty, Eerie, Gritty, Larger than Life.

Themes: Breaking Cycles, the Burden of Heroism, Faith VS Doubt, Greed, Ordinary People Accomplishing the Extraordinary.



PLAYERS MUST:

Create a Level 4 Daggerheart character. Players who have difficulty with character creation can reach out to the DM to schedule a one-on-one session before the campaign starts.

Leave open the Background Questions and Connections; these will be filled out during our first session.



PLAYERS MAY:

Review the Colossus of the Drylands frame in the back of the Core Book. Note that this is a western setting, and guns and mounts are recommended. The stats for these are in the campaign frame. This information will be discussed during the first game.



PLAYERS CANNOT:

Use homebrew or Void content without prior consent from the GM.



Meet the GM: Hey! Kit here. While I’ve been running D&D out of Red Claw for the past few years, I’ve been itching to bring alternative games to the table. I started my journey into TTRPGs with Deadlands, and I’m very excited to continue playing in the Daggerheart system. I aim to provide a safe, welcoming table for players of all experience levels to play together. I can be contacted at kitiararhem@gmail.com

6

Daggerheart Campaign: Colossus of the Drylands Game 17 - Thu, 18 Jun 2026

Red Claw Gaming has not added a description to this event

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Red Claw Gaming

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Price:

$25.00

Date:

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